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Tetris Couldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Each time a significant prize-giving event approaches, there’s always an outcry for introducing fresh award types to acknowledge unsung work and fill the passions of followers who have specialized interests.

Another commentator made the case advocating for terror-themed awards. It would be amazing. So would tabletop games, this being someone's personal cause. However, I must insist if I try to elbow in front just as with other dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing above others. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it’s very subjective, and it will always generate discussions concluding with vague boundaries. There’s a reason movie academies steer clear of genre categories. But it is an essential concession within the realm of video games, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of achievement in video games to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, and you can find room accommodating various experiences.

Not so for logic-based experiences. There’s simply nowhere for their placement. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title wasn’t nominated completely in 2014
  • Another imaginative release missed out that year
  • Popular arranging title was overlooked that year
  • Limited numbers of puzzle games managed to sneak into niche award types

Value of Brain-Teasers

Commonly they're compact experiences, yet the craft behind logic titles holds tremendous importance. Well-known matching games rank among most engaged experiences globally maintaining this status for many years.

The iconic tile-matching title challenges popular creative games for the title of highest-selling title ever; it also contends for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. You could fill a field of five with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these include experiences lacking appropriate categories at major gaming awards. Logic title developers are working at the demanding boundary interactive creation, developing some of the purest expressions within interactive entertainment. Just like film action specialists, they merit acknowledgment. Don't make them wait 35 years.

WJ
By

Whitney Johnson

Liam Sterling is a tech analyst and business strategist with over a decade of experience in digital transformation and startup consulting.

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